JUlian Catasus
y Brueggemann

"SpeedyMATH"

“SpeedyMATH” is an app designed to enhance the effectiveness of gamification in an educational context. Specifically, the app aims to target dyscalculia in children and help them to overcome it. 

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Problem: 
One out of five elementary school students suffer from dyscalculia, which is a cognitive condition that results in longer time to solve simple math problems when compared to the average person. 

Message: 
Homework can be a stressful experience for both the parents and children. The app will help to create both a stress and pressure-free learning environment that adapts to the childs needs.

Components:
App, Social Media